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Style Matrix: Project #2

 Shop Front

Name: Dominic Mathuse

 

P Number: P13197437

 

Email: dominic.mathuse@googlemail.com

This link kills spam

 

 

Project Title: Shop Front / Stylised Environment

 

Overview: A stylised shop front, modelled and unwrapped in 3DS Max 2016 and then textured using a mixture of Photoshop and Substance Painter following the PBR Workflow. Beauty shots taken in Unreal Engine 4. The model has a total tri-count of 14,516, which includes the shop as well as 2 assets (chair and table) which have been instanced for the final scene. The scene uses a total of four (4) 1024x1024 texture sheets with the following maps on all sheets: Diffuse/Albedo, Roughness, Metallic and Normal. Additionally, 2 sheets have Opacity maps and 1 sheet has an Emissive map.

 

Research/Design: We had to come up with an idea for a stylised shop front and design and model it. I used several pinterest boards for my research, which can be found under the following links: Oriental (Theme Board), Stylised Games (Stylisation Guide), Random Assets (Interior Props) To start the project I picked a theme and idea from a list of themes and shops that I came up with. I then modelled a quick blockout to visualise my idea and then used a slightly more refined version to create a paintover/photobash of my concept.

Click on images to enlarge them.

Viewer:

 

Sketchfab (Several options available using the 'Rendering Optioins' button in the bottom right corner)

 

 

Unwraps (Click on an Image to englarge it):

Textures (Click on an Image to englarge it):

Material #1

Material #2

Material #3

Material #4

Beauty Shots:

Conclusion: I started this project with some doubt, since I had previous problems when it came to designing and concepting. However, soon I was able to come up with an interesting idea and got to work. Since I am not very strong on the 2D side I created a 3D blockout and used that to create my concept, which was helpful and saved me a lot of time that I could've wasted on creating the concept entirely in 2D.

 

Once the concept was done the project mostly went smoothly with exception to the fact that I went ill and lost quite a bit of time due to that. Luckily, I was able to catch up quickly even though I didn't get as much time on texturing as I would've liked. It was the first time I really went in to hand-painted textures and I am quite pleased with the results, even though I would've liked to paint a few more.

 

Time constraints were the biggest issue with this project even though I decided to create somehting fairly simple and estimated to finish this project a lot earlier and instead focus on some of the stretch goals. Also using substance painter at the same time as photoshop was a bit of a hurdle, but I solved it by basically creating stencils in photoshop which I would then use in substance painter to paint textures and details directly onto the model.

 

All in all it was a very interesting experience and I have learned a lot more about creating stylised environments and hand-painting textures.

 

More about this project (including feedback and my reflection upon it) can be found in the following blog posts:

Y3 Week 4: Tea Import

Y3 Week 5: Unforseen Consequences

Y3 Week 6: Roof Issues

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