Style Matrix: Project #2
Shop Front
Name: Dominic Mathuse
P Number: P13197437
Email: dominic.mathuse@googlemail.com
Project Title: Shop Front / Stylised Environment
Overview: A stylised shop front, modelled and unwrapped in 3DS Max 2016 and then textured using a mixture of Photoshop and Substance Painter following the PBR Workflow. Beauty shots taken in Unreal Engine 4. The model has a total tri-count of 14,516, which includes the shop as well as 2 assets (chair and table) which have been instanced for the final scene. The scene uses a total of four (4) 1024x1024 texture sheets with the following maps on all sheets: Diffuse/Albedo, Roughness, Metallic and Normal. Additionally, 2 sheets have Opacity maps and 1 sheet has an Emissive map.
Research/Design: We had to come up with an idea for a stylised shop front and design and model it. I used several pinterest boards for my research, which can be found under the following links: Oriental (Theme Board), Stylised Games (Stylisation Guide), Random Assets (Interior Props) To start the project I picked a theme and idea from a list of themes and shops that I came up with. I then modelled a quick blockout to visualise my idea and then used a slightly more refined version to create a paintover/photobash of my concept.
Click on images to enlarge them.
Viewer:
Sketchfab (Several options available using the 'Rendering Optioins' button in the bottom right corner)
Unwraps (Click on an Image to englarge it):
Unwrap Material #1
Unwrap Material #2
Unwrap Material #3
Unwrap Material #4
Textures (Click on an Image to englarge it):
Material #1
Material #2
Material #3
Material #4
Beauty Shots:
Conclusion: I started this project with some doubt, since I had previous problems when it came to designing and concepting. However, soon I was able to come up with an interesting idea and got to work. Since I am not very strong on the 2D side I created a 3D blockout and used that to create my concept, which was helpful and saved me a lot of time that I could've wasted on creating the concept entirely in 2D.
Once the concept was done the project mostly went smoothly with exception to the fact that I went ill and lost quite a bit of time due to that. Luckily, I was able to catch up quickly even though I didn't get as much time on texturing as I would've liked. It was the first time I really went in to hand-painted textures and I am quite pleased with the results, even though I would've liked to paint a few more.
Time constraints were the biggest issue with this project even though I decided to create somehting fairly simple and estimated to finish this project a lot earlier and instead focus on some of the stretch goals. Also using substance painter at the same time as photoshop was a bit of a hurdle, but I solved it by basically creating stencils in photoshop which I would then use in substance painter to paint textures and details directly onto the model.
All in all it was a very interesting experience and I have learned a lot more about creating stylised environments and hand-painting textures.
More about this project (including feedback and my reflection upon it) can be found in the following blog posts: