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Bali Temple FMP

May 29, 2016

For more details on what I've done for this project:

Click Here

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The project was 20 weeks long. I mainly worked on gameplay mechanics, making heavy use of the blueprint visual scripting within UE4. I also created tools for artists as well as worked on shaders and particle systems. All interactive systems within the playthrough video were made by me from scratch.

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More information can also be found in our interview on 80 level: https://80.lv/articles/student-feature-ue4-interactive-scene-in-20-weeks/

WarCore - Global Game Jam 2018

January 28, 2018

​Another game made for the Global Game Jam. This time the theme given was 'Transmission'. Working as a pair we decided to make a simple tower defense game based on a motherboard. The idea was that there is an incoming file transmission which has been infected with various types of virus' that you need to stop by placing different kind of protections, such as firewalls and antivirus towers. I did all the programming using blueprints in Unreal Engine 4, while my partner worked on the art side of things. You can find the game submission (and download the game) here: https://globalgamejam.org/2018/games/warcore

Wave Defender - Global Game Jam 2017

January 22, 2017

A simple game I made as part of the Global Game Jam 2017. The theme given was 'Waves'. It's very heavily inspired by the game 'Geometry Wars' and is made solely in Blueprints in Unreal Engine 4. You can find my game submission (and download the game) here: http://globalgamejam.org/2017/games/wave-defender-0

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